Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved.
The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered in October 7, 2017. Initial tools for the development of games on the Xbox 360 platform were bundled in the XNA Game Studio Express 1.0, released in December 2006, as a means of introducing newer programmers to the steps in game programming. #Castleminer z steam charts software#Īdditional releases of the XNA Game Studio added further features with the core software libraries, but the created games were limited to the developer's own console unit and could not be shared with others. During the Game Developers Conference in February 2008, Microsoft announced that it would be bringing the Xbox Live Community Games service to Marketplace, allowing these games to be shared with others.
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#Castleminer z steam charts full#Īccording to Microsoft's David Edery, portfolio planner for Xbox Live Arcade's, the company envisioned the Community Games as a way for programmers to bring niche experimental games to wider attention without justifying the cost of a full Arcade title with only a limited audience, while still potentially earning some money for the effort. Edery also cited the Community Games as a potential differentiator from either of the PlayStation Store and WiiWare services.
Ī closed beta of Community Games was introduced on May 21, 2008, limited to Premium members of the XNA Creators' Club.